Wednesday 17 June 2009

wii sports resort

One of the more interesting ideas creator Shigeru Miyamoto mentioned during his E3 roundtable was Woohoo Island. It’s the name he’s given to the setting of Wii Sports Resort. Those who have eagle eyes will notice that the fictional place is the same area you run in Wii Fit. Both games have the same lighthouse and windmills. I suppose this is Miyamoto’s Yoknapatawpha County. It’s the idea of a setting recurring throughout games and being as important as a character. I had a chance to spend some time in Miyamoto’s fictional island playing a few games in the upcoming Wii Sports Resort, the follow-up to Wii Sports. The sequel sports new games like basketball, swordplay and table tennis, but the big change is the Wii Motion Plus, a new peripheral that adds more fidelity to the Wii’s motion-sensing technology. It tracks one-to-one movement so that players can actually aim a bow and arrow or move a virtual skydiver and see the results perfectly translated on screen. I played two games: swordplay and basketball. Both worked well and are great party games. With swordplay, Wii Sports Resort pits you and a friend or computer in a fight with wooden swords. Swing the Wii Remote horizontally and you’ll make horizontal swing of the sword. Slash down and the movement is mimicked on screen. Surprisingly, the game even detects lunges. I played against the folks with Nintendo, and I did fairly well winning two of the three rounds by knocking my opponent off a platform. It’s almost like the sword fighting you did as a kid. I got into the habit of waggling around madly, and it seemed to work well. But I expect constantly lunging won’t get you far against a fencing expert.
for futher details visit at:blogs.mercurynews.com/aei/2009/06/16/wii-sports-resort-offers-convincing-swordplay-basketball/

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